· roles · 2 min read
Roles & Abilities Explained
Every role in PlayWerewolf, what they do, and how to play them well.

Every game of Werewolf is defined by its roles. Here is the full roster available in PlayWerewolf.
Villager

Villager
No powers — only persuasion and deduction.
The backbone of the village. Villagers have no special night ability, which makes them both vulnerable and powerful: their only weapon is the vote. A persuasive Villager can lead the village to victory — or be dismissed as a wolf trying too hard.
Seer

Seer
Inspect one player each night.
The Seer is the village’s best source of truth. Each night, they learn whether one player is a Werewolf. But revealing yourself too early makes you the wolves’ next meal. Share information through hints, not broadcasts.
Witch

Witch
One heal and one poison per game.
The Witch holds two potions: one heal and one poison. She may heal the wolves’ target — even herself — and she may poison any player. She cannot use both on the same night. Saving the right person or poisoning the right wolf can swing the entire game.
Hunter

Hunter
May shoot someone when killed.
When the Hunter is killed by wolves or exiled, they may shoot one other player. This makes the Hunter dangerous even in death. Wolves often avoid killing the Hunter, which itself becomes a clue for observant villagers.
Werewolf

Werewolf
Hunt at night. Deceive by day.
The Werewolves know each other and vote each night on a victim. By day, they must pretend to be innocent villagers. The best werewolves redirect suspicion, build false trust, and strike at the village’s most dangerous roles first.
Team Balance
A standard 9-player game uses:
- 3 Werewolves
- 3 Villagers
- 1 Seer
- 1 Witch
- 1 Hunter
Larger boards add more Villagers and Werewolves to keep the tension balanced.

