· how-to-play  · 4 min read

How to Play Werewolf Online

A step-by-step guide to the classic social deduction game — from joining a room to surviving the night. Covers all six game modes and the full phase flow.

How to Play Werewolf Online

Werewolf is a game of hidden roles, sharp questions, and high-stakes votes. PlayWerewolf brings that experience online: no cards to shuffle, no moderator needed, just a browser and your friends.

Starting a Game

  1. Open PlayWerewolf in your browser.
  2. Create a room or join one.
  3. Choose a game mode from six options (see below).
  4. Toggle Voice Room (AI-narrated with speech) or Text Room (silent, text-only).
  5. Invite friends or enable AI bots to fill empty seats.
  6. Start the game when everyone is ready.

Roles are dealt randomly. Most players are Villagers, but a few will secretly be Werewolves — and a handful will have special powers.

Watch the tutorial walkthrough from room creation to your first exile vote.

The Full Phase Flow

A match progresses through these phases:

Waiting → Role Assignment → Night → Dawn → Discussion → Vote
  → (next round: back to Night) → Game Over → Settlement

Night

When night falls, only active roles can act. The night stage order is:

  • Werewolves — Vote on a victim (pack voting with tally). You see your wolf pack members.
  • Guard (if present) — Protect one player. Cannot protect the same player on consecutive nights.
  • Witch — See who the wolves targeted. Use your Heal (save them) or Poison (kill a different player). One heal + one poison total per game.

Dawn

The village learns who died — or that everyone survived (if the Witch healed or Guard protected). If the Hunter was killed, they choose their target now.

Discussion

Turn-based speaking. In Voice Rooms, compose speech acts via template buttons (Claim Role, Report Check, Accuse, Defend, Call Vote, Pass). In Text Rooms, type freely. A 60-second timer keeps things moving. During discussion, a 60-second timer keeps things moving. You can open the Table Read Drawer to view player dossiers, relationship graphs, and speech history.

Vote

All alive players vote to exile one suspect. Ties result in no exile. The exiled player’s role is revealed. If the Idiot is exiled, they flip their card, survive, but lose speech and voting rights.

Settlement

The game ends when one side wins. Settlement shows confetti, your XP and coin rewards with multiplier breakdowns, and full match analysis. Then vote Rematch or return to the lobby.

Six Game Modes

PlayWerewolf supports six modes. Each has a different role composition and difficulty:

ModePlayersRolesDifficulty
Classic 662W, 2V, Seer, HunterBeginner
Classic 993W, 3V, Seer, Witch, HunterRecommended
Classic 12124W, 4V, Seer, Witch, 2 HuntersStandard
Idiot 993W, 2V, Seer, Witch, Hunter, IdiotAdvanced
Guard 10103W, 3V, Seer, Witch, Hunter, GuardAdvanced
Guard 12124W, 3V, Seer, Witch, Hunter, Idiot, GuardAdvanced

In Classic 6, wolves win by Parity (alive wolves >= alive non-wolves). All other modes use Side Kill — one team wins when the other is completely eliminated.

Win Conditions

  • Villagers win when all Werewolves are dead.
  • Werewolves win when all civilians OR all power roles are dead (Side Kill), or when wolves equal or outnumber the village (Parity in Classic 6).

The Seven Roles

RoleCampAbility
WerewolfWolfKills one player each night. Pack votes.
VillagerVillageNo special ability — pure deduction.
SeerVillageCheck one player’s alignment each night.
WitchVillageOne heal + one poison total.
HunterVillageKill one player when eliminated (exile or wolf kill).
GuardVillageProtect one player per night (not same target consecutively).
IdiotVillageSurvive exile — but lose speech and voting rights.

Consumable Items

Before a match, equip consumable props from the shop. Activated during the game:

  • Dice (150 coins) — Swap your role with a random player after deal
  • Crystal Ball (300 coins) — Reveal a random player’s identity before round 4
  • Magic Doll (300 coins) — Reveal eliminated players’ roles before round 4
  • Resurrection Card (300 coins) — Revive one eliminated player before round 4

These are single-use and add a strategic layer to the standard game.

Quick Tips for Beginners

  • Villagers should share information carefully. Revealing too much can make you a target.
  • Werewolves should blend in. Accusing another wolf can earn trust — if it works.
  • Special roles should use their abilities before the village loses them.
  • Watch who changes their story — consistency is a sign of innocence.
  • Do not be afraid to vote. Even a wrong vote creates information.

Ready to try it? Play now.

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Welcome to PlayWerewolf

Welcome to PlayWerewolf

Your browser is now the village square. Discover the fastest way to play social deduction with friends or AI.